Whitelisted Components for Avatars¶
Allowed Components¶
List of whitelisted components and link to their corresponding Unity documentation.
Unity Components¶
- Animator
- Rigidbody
- Fixed Joint
- Hinge Joint
- Spring Joint
- Configurable Joint
- Cloth
- Capsule Collider
- Sphere Collider
- Box Collider
- Line Renderer
- Trail Renderer
- Mesh Filter
- Mesh Renderer
- Skinned Mesh Renderer
- Light Probe Proxy Volume
- Aim Constraint
- Parent Constraint
- Position Constraint
- Rotation Constraint
- Scale Constraint
- Look At Constraint
- Particle System
- Particle System Force Field
Final IK¶
FinalIK is a third party asset. Whitelisted components listed below.
- CCD IK
- Limb IK
- Biped IK
- Grounder IK
- Full Body Biped IK
- Grounder Biped IK
- Rotation Limit Angle
- Rotation Limit Hinge
- Rotation Limit Polygonal
- Rotation Limit Spline
- Rotation Limit Utilities
Dynamic Bone¶
Dynamic Bone is a third party asset. Whitelisted components listed below.
Dynamic Bone: Adds a dynamic bone to the component.
Dynamic Bone Collider: Adds an collider that collides/interacts with dynamic bones.
Dynamic Bone Collider Base: Base class for dynamic bone colliders
Dynamic Bone Plane Collider: Adds an collider plane that collides with dynamic bones.
Magica Cloth¶
Magica Cloth is a third party asset. Whitelisted components listed below.
- Magica Bone Cloth
- Magica Bone Spring
- Magica Mesh Cloth
- Magica Mesh Spring
- Magica Render Deformer
- Magica Virtual Deformer
- Magica Plane Collider
- Magica Sphere Collider
- Magica Capsule Collider
CVR Components¶
A list of all whitelisted components for avatars.