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AvatarAPI

Accessible via the AvatarAPI Global. This API provides access to the Local Avatar

Static Functions

Name Description
LocalAvatar : Avatar
(Returns Avatar)
Access the Local Player's Avatar instance reference
CurrentAvatar : Avatar
(Returns Avatar)
Access the Script's Avatar instance reference (the avatar the script is running on). This is only available on avatar scripts

Avatar

The Avatar instances can be accessed via: - The AvatarAPI.LocalAvatar Global - The player instance (Player). They have a property named Avatar

Properties

Property Description
AvatarID : string Unique identifier for the avatar. Retrieves the avatar's asset object ID.
Wearer : Avatar
(Returns Avatar)
Reference to the avatar's wearer Player's Player
IsLoaded : bool Returns whether an avatar is loaded or not.
IsHuman : bool Checks if the animator's avatar is humanoid.

Methods

Method Description
GetHeight() : float Returns the height of the avatar.
Returns the viewpoint height if the avatar is not loaded.
GetInitialHeight() : float Returns the initial height of the avatar.
Defaults to 1.6m if no avatar is loaded.

Avatar Bones

Method Description
HasBone(HumanBodyBones humanBone) : bool Checks if the specified human body bone is present in the avatar.
GetBonePosition(HumanBodyBones humanBone) : Vector3 Gets the world position (Vector3) of a specified bone. Returns nil if missing.
GetBoneRotation(HumanBodyBones humanBone) : Quaternion Gets the world rotation (Quaternion) of a specified bone. Returns nil if missing.
GetBonePositionAndRotation(HumanBodyBones humanBone) : Vector3, Quaternion Gets the world position and rotation (Tuple(Vector3, Quaternion)) of a specified bone. Returns nil if missing.

Animator Parameters

Method Description
HasParameter(string parameterName) : bool Checks if the specified parameter exists in the avatar's animator.
GetParameterAsBool(string parameterName) : bool Retrieves a boolean parameter from the animator. Returns nil if the parameter does not exist.
GetParameterAsInt(string parameterName) : int Retrieves an integer parameter from the animator. Returns nil if the parameter does not exist.
GetParameterAsFloat(string parameterName) : float Retrieves a float parameter from the animator. Returns nil if the parameter does not exist.
SetParameter(string parameterName, bool/float/int parameterValue) : void Sets an animator parameter to a set value.
Internally will cast to the type actually used by the Animator.

Avatar Picture

Requesting the picture is a bit more complicated as it needs to be acquired in the first place. So it's not a function that will give the results right away. Instead, it uses a callback lua function, which is basically a normal lua function that gets called whenever the request is finished.

For a complete example, check: Player Profile and Avatar Picture Example

Methods

Name Description
RequestImage(callback OnAvatarImage, bool castToTexture) : void
  - #arg1 lua function for the callback
  - #arg2 [Optional] Whether to cast the Texture2D to Texture or not.
Sends a request to fetch the Player Avatar's picture as a Texture2D or as a Texture.

Callbacks

Name Description
OnAvatarImage(Texture2D/Texture texture, string avatarID) : void
  - #arg1 The Texture/Texture2D reference for the avatar's image
  - #arg2 [Optional] The Avatar's ID the image belongs to
Gets called when RequestImage finished and is sending the results