Skip to content

CVR Global Material Property Updater

Updates a material property globally. This means it will change the value for every e.g. mesh or component that uses this material.



The Material to be modified.

Property Type

Defines the data type. This will render in different fields being displayed in the inspector.

Property Name

The variable/property name in the shader.

How to find the name?

 You can find this value by looking at the shaders code.
 Most shaders have those values at the very top, so it should
 be easy to find, when not having to many shader properties.

This is the value that is being applied to the shader.


 The value is applied on the material whenever it changes.